From 04570ac78360b864513b48600bcbe930abcd2e23 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Florian=20M=C3=BCllner?= Date: Sat, 14 Jul 2012 01:37:10 +0200 Subject: [PATCH] windowManager: Remove 'animate' parameter from (un)dimWindow() The parameter has become rather pointless since we always pass the same value. https://bugzilla.gnome.org/show_bug.cgi?id=674499 --- js/ui/windowManager.js | 38 ++++++++++++++++---------------------- 1 file changed, 16 insertions(+), 22 deletions(-) diff --git a/js/ui/windowManager.js b/js/ui/windowManager.js index eaecb9f55..dd2b2fe6b 100644 --- a/js/ui/windowManager.js +++ b/js/ui/windowManager.js @@ -145,11 +145,11 @@ const WindowManager = new Lang.Class({ Main.overview.connect('showing', Lang.bind(this, function() { for (let i = 0; i < this._dimmedWindows.length; i++) - this._undimWindow(this._dimmedWindows[i], true); + this._undimWindow(this._dimmedWindows[i]); })); Main.overview.connect('hiding', Lang.bind(this, function() { for (let i = 0; i < this._dimmedWindows.length; i++) - this._dimWindow(this._dimmedWindows[i], true); + this._dimWindow(this._dimmedWindows[i]); })); }, @@ -265,43 +265,37 @@ const WindowManager = new Lang.Class({ window._dimmed = true; this._dimmedWindows.push(window); if (!Main.overview.visible) - this._dimWindow(window, true); + this._dimWindow(window); } else if (!shouldDim && window._dimmed) { window._dimmed = false; this._dimmedWindows = this._dimmedWindows.filter(function(win) { return win != window; }); if (!Main.overview.visible) - this._undimWindow(window, true); + this._undimWindow(window); } }, - _dimWindow: function(window, animate) { + _dimWindow: function(window) { let actor = window.get_compositor_private(); if (!actor) return; - if (animate) - Tweener.addTween(getWindowDimmer(actor), - { dimFraction: 1.0, - time: DIM_TIME, - transition: 'linear' - }); - else - getWindowDimmer(actor).dimFraction = 1.0; + Tweener.addTween(getWindowDimmer(actor), + { dimFraction: 1.0, + time: DIM_TIME, + transition: 'linear' + }); }, - _undimWindow: function(window, animate) { + _undimWindow: function(window) { let actor = window.get_compositor_private(); if (!actor) return; - if (animate) - Tweener.addTween(getWindowDimmer(actor), - { dimFraction: 0.0, - time: UNDIM_TIME, - transition: 'linear' - }); - else - getWindowDimmer(actor).dimFraction = 0.0; + Tweener.addTween(getWindowDimmer(actor), + { dimFraction: 0.0, + time: UNDIM_TIME, + transition: 'linear' + }); }, _mapWindow : function(shellwm, actor) { -- 2.39.5